4/3/2024 0 Comments Rfactor 2 create trackOpen SDK Editor and paint magic on your track. If you are happy with the way terrain looks, then you can skip Blender just export to FBX If you want to work on the 3d model some more, export to a 3d format recognized by Blender ( here a list). Make sure you lay some kind of terrain on it (like whatever it extracts from google earth). And you will have those automatically created by RTB when doing that basic texturing (do not worry about the simplistic look of RTB - what is important is that "something" is covering the terrain, aka a material).ĭesign your track with RTB. There is one condition though: you need UV coordinates on your terrain. ALL the shaders properties and their textures are defined directly in SDK Editor. You can look at shaders as some sort of clothes that you put on your models. The way visuals works in AC is that they make use of shaders. To the point: I don't use RTB myself, but as far as I could see, it does manage to do some basic texturing (bear with me). Yes ! Finally Chuck Norris registered ! We can close the forum now. i just need a clue (its driving me crazy) :ninja: So yeah, as i said, looked hours of forumposts (and yes, i saw the "basic guide" as well, but i dont think it fits my problem very well?!) and trashy videos about RTB, but i still dont know how proper to texture my little hill walls next to the road or put in houses where i want them to be :ROFLMAO: for example: RTB is not the way to go, and i should just make the terrain and the track, export it and texture elsewhere ? fine. it just doesnt seem that good to use, with just 4 textures usable and a brush tool that is just inaccurate. How do people texture their maps ? I know i can somehow change up materials on RTB, but i dont know if thats the proper way. Is it makeable as i think of it (using RTB to make a ruff version maybe with proper textures and then continue elsewhere) ? I am the guy who draws all the details before he starts with the lines. Im fine with people saying me what i have to do next or what wont work, but i need to get a clue about what i have to do to get this idea OUT of my head and dont get stuck on the same point everytime.Īnd yes, its not a race track, and yes, the idea of making a big "freeroam" fantasy track as a "firsttimer" may seem weird, but well. I honestly dont have that much of a clue about modding, i did a bit of modding back in the synetic games days, and a few months ago for some basic charactermodelling and animating in blender.īut my mainconcern right now is something fairly simple: How the hell do people texturize their maps ? a really basic example: if i want to make a hill next to a road, how do i get a proper stone (ish) texture on it ? The whole internet is filled with Tutorials about the Google Maps method, and how to model a road in blender, but it seems theres just no tutorial or step by step guide about making a fantasy track and actually texturing things :banghead: ![]() i guess convert it to something like blender to make it "pretty" because RTB itself isnt that good for putting in objects and stuff ? Using the Tools to build the terrain and the road itself, and then. Basically, i want to use RTB to make a "ruff" version of a fantasy track i have in mind for a long time now. ![]() So i bought RaceTrackBuilder a few months ago being fascinated of building own tracks on Assetto Corsa, but got stuck on the same spot as this time. if this is unfitting for the forumstructure, but i couldnt find a better place to post. hopefully some of you guys can helpĪnd sorry btw. Hey, this my desperate try to finally realise my idea.
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